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Post Info TOPIC: Download INF_SCAR RC21 *OFFICIAL* Release 9.9.1


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Download INF_SCAR RC21 *OFFICIAL* Release 9.9.1
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Download Mirror: http://www.mediafire.com/file/nonvqzy2dwe/INF_SCAR_RC21.zip

********
* Fixes *
********
-HELLHOUND DP #3) Damage radius was squashed on some servers after the crash fix
-Prevented SCAR info changes from other SCAR pickups affected by manual changes

NB: UT's graphics driver must have UseS3TC=True for high resolution textures to show up properly,
namely, the ACOG reticle. If the reticle is really blurry, type 'preferences' in the console
and look for UseS3TC under your graphics driver in the Rendering tab. Chris Dohnal's OpenGL/D3D
drivers usually have this set by default. Download from http://www.cwdohnal.com/utglr/

HUNTIR (High-Altitude Unit Navigated Tactical Imaging Round):
Shoot with EGLM and select HUNTIR Console to view the camera.

MEI BlackBerry HUNTIR Console:
The MEI BlackBerry HUNTIR Console is listed under Equipment.
Add it to your loadout. Select it like a weapon.
Fire key toggles through the list of active cameras.
AltFire key toggles night vision on/off.

INF_SCAR.ini:
----------------
BulkFactor - SCAR loadout bulk is multiplied by this factor. (Server-side)

DotColor - corresponds to the aimpoint dot colour:
red=0; amber=1; green=2; blue=3; violet=4; white=5; black=6 (Client-side)

DotType - determines aimpoint dot type:
old dot=0; new dot=1; crosshair=2; cross-circle=3; circle-dot=4 (Client-side)

PaintFinish - initial paint job (overrides loadout paint finish):
 OFF=-1; tan=0; red=1; green=2; orange=3; fuchsia=4; rainbow=5; white=6; black=7; gold=8; indigo=9 (Client-side)

Command Lines:
___________________________________________________
> mutate scarbulkfactor <factor> (requires server administration)
> mutate scardot <color> <type>
> mutate scarpaint <finish>  
--------------------------------------------------------------------------------------------
<factor>=any real number
<color>=red, amber, green, blue, violet, white, black (OR 0-6, respectively)
<type>=0, 1, 2, 3, 4
<finish>=-1, tan, red, green, ornge, pink, rainbow, white, black, gold, indigo
(OR 0-9, respectively)

eg. To make a SCAR loadout half as bulky..
mutate scarbulkfactor .5

eg. To change the aimpoint dot to the old amber..
mutate scardot amber 0

eg. To change the aimpoint dot to the new red..
mutate scardot red 1

eg. To spray paint the SCAR red..
mutate scarpaint red

eg. To resume loadout paint finish..
mutate scarpaint -1
____________________________________________________________________________________________
********
* Fixes * 9.8.30
********
-HELLHOUND wall penetration potential crash fix

***********
* Changes *
***********
-Smaller 40mm smoke trail
-Black smoke trail for Type92
____________________________________________________________________________________________
********
* Fixes * 9.8.24
********
-INFserver.log warning unwanted function call fix (attempt #2)
-Invisible weapon bug fix (attempt #2)
-Reload animation sequence skipping fix (attempt #3)

***********
* Changes *
***********
-Added PaintFinish initialization sound
____________________________________________________________________________________________
********
* Fixes * 9.8.22
********
-Major INFserver.log warning GetInit function call fix
-HELLHOUND penetration fix
____________________________________________________________________________________________
********
* Fixes * 9.8.21
********
-Loadout menu display meshes skin fix
-Reload animation lag fix (attempt #2)
____________________________________________________________________________________________
********
* Fixes * 9.8.20
********
-Night vision muzzle flash glare for SCAR
-Custom death message only for HELLHOUND direct impact
____________________________________________________________________________________________
*******************
* Attempted Fixes * 9.8.18
*******************
-Reload animation lag fix
-Invisible weapon fix
-DotColor/DotType/PaintFinish initialization fix
-HUNTIR Console's PlayerOwner properly set if another player picks up a dropped blackberry
-Other weapons slung no longer change to scar texture
____________________________________________________________________________________________
********
* Fixes * 9.8.16
********
-HUNTIR night vision fixed
-SCAR dot and paint info not affected by other picked up SCAR weapons

***********
* Changes *
***********
-Added HUNTIR parachute mesh during descent
-HUNTIR screen only active only through active cam
-Replaced translator mesh with custom mesh for HUNTIR console
____________________________________________________________________________________________
***********
* Changes * 9.8.13 beta
***********
-Added MEI BlackBerry HUNTIR Console as equipment item
-Removed 'huntircam' command
-HUNTIR max altitude changed from 140m to 70m
____________________________________________________________________________________________
********
* Fixes * 9.8.11 beta fix
********
-Script warning fix
-HUNTIR bounce fix

***********
* Changes *
***********
-Removed BlackBerry cam frame
-Static toned down
-Disabled behindview while hunting
____________________________________________________________________________________________
***********
* Changes * 9.8.9
***********
-Added 40mm HUNTIR (High-Altitude Unit Navigated Tactical Imaging Round)
-new key bind 'huntircam'
-new HUNTIR loadout definition in .int
____________________________________________________________________________________________
********
* Fixes * 9.7.31 - 9.8.1
********
-Reporting dot info corrected
-Consequently, fixed order of dot cycling; no longer initialized from server ini
-Subsequently, re-implemented functional reading/writing dot and paint info to client ini
____________________________________________________________________________________________
***********
* Changes * 9.7.30
***********
-ACOG scope peripheral vision visible around edge
-Aimpoint cycling with Switch Weapon Mode/Reload while holding breath to cycle through colour/type, respectively
____________________________________________________________________________________________
********
* Fixes * 9.7.29
********
-Assigning the correct loadout paint from inventory (possibly)
-Rezeroed the DocOp aimpoint to 200m
-No merging ammo from SCAR pickups of the same configuration (attachment combo)
-Corrected slung mesh SCAR-H with EGLM/reflex config
-Corrected slung/3rd person mesh SCAR-L with reflex/suppressor config

***********
* Changes *
***********
-Removed so-called "tracer" fire from suppressed SCAR
-Added death message for SCAR grenades (affects explosive UT weapons too)
____________________________________________________________________________________________
**********
* Bug fix *
**********
-Fixed switching to EGLM starting with no munitions
____________________________________________________________________________________________
***********
* Changes * 9.7.27
***********
-Brighter aimpoint
-Added black aimpoint
-Adjusted aimpoint bobbing (proper movement)
-Tweaked weapon bobbing accordingly
____________________________________________________________________________________________
***********
* Changes * 9.7.25a
***********
-Client-side ini variables no longer altered dynamically in-game
-Removed PaintFinish ini variable
-Mutator calls the scardot/scarpaint functions. > mutate prefix added to those commands
-scardot/scarpaint info stored temporarily during a match until the map changes or the player leaves
-Replication tweaks
____________________________________________________________________________________________
***********
* Changes * 9.7.23a
***********
-globalconfig to config for client-side ini variables
-Added white aimpoint dot
____________________________________________________________________________________________
********
* Fixes * 9.7.23
********
-Loadout paint finish retained after dropping/picking up weapon
-Loadout paint finish resumed in realtime

***********
* Changes *
***********
-Added 3 alternative aimpoint dot types
-'scarspray' command changed to 'scarpaint'
____________________________________________________________________________________________
***********
* Changes * 9.7.22
***********
-Added command lines to set ini variables
-Loadout paint finish overrideable in realtime
-Finish set by weapon class instead of mutator
-HELLHOUND penetration tweak
-UT-style smoke trail
-Edited death message
____________________________________________________________________________________________
***********
* Changes * 9.7.19
***********
-Custom HELLHOUND/Type 92 death messages
-Custom Aimpoint dot ini setup
-Firing sound tweaks
-15% reduction of recoil/damage with suppressor
-Added server-side bulk factor
-Manual charging handle reload



-- Edited by Inigo on Tuesday 1st of September 2009 12:26:42 PM

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